Destiny 2: Curse Of Osiris Review In Progress -

Destiny 2: Curse Of Osiris Review In Progress

Credit: gamespot.com

  • Dec 08 2017 00:35About: 5 days ago
  • 7 views

If you simply ran out of things to do in vanilla Destiny 2, its first DLC expansion, Curse of Osiris, adds a few new activities for you to take on. For the most part, though, there isn't enough to the expansion yet to justify coming back. My opinion is still in flux since I haven't played the Raid Lair yet, but so far, the story missions, Strikes, new Crucible maps, and Adventures feel like more of the same, despite the DLC's new settings and stories.

Curse of Osiris picks up right after the end of the base game's campaign, as far as your level goes. You could go directly from the end of the Red War story to Curse of Osiris' campaign, which requires a power level of 200 to 220, without having to grind much in between. For newcomers or PC players who've had less time with the game, it's a comfortable bridge for leveling up between the lower-level vanilla content and the high-level endgame activities like the Nightfall. (Those endgame activities are a different story, though. We'll get to that in a bit.)

As a result, though, Curse of Osiris' story missions feel like filler. The campaign sets up an enormous undertaking against the Vex, with infinite timelines and computer simulations and the mysterious Warlock Osiris mixed up in it all. But with a two-or-so-hour runtime, the missions rush through the interesting concepts and usher you into a simple final battle that is essentially scripted. It's also not enough time to fully understand Osiris as a character, which is disappointing considering he's only ever been mentioned in Destiny lore before now. The beautifully designed and varied Infinite Forest, a Vex creation designed to simulate timelines and their infinite permutations, is the most interesting addition in the expansion--but even then, the story doesn't task you with exploring it, instead shepherding you through areas to find codes and things that smarter NPCs can use to pinpoint your next destination for you.

Other than the Infinite Forest, the new destination, Mercury, is simply uninteresting to explore. It's a small circular map with one new Public Event to try out, a new vendor, and a handful of chests and Lost Sectors. The foundation of exploration established in the base game is still good here--having a variety of options to choose from does make things feel less repetitive--but it feels like busywork with little to do at the highest level. That extends to the new Strikes, which are almost direct copies of two of the story missions, nothing more than another way to kill time.

The biggest problem with Curse of Osiris is that it locks the hardest activities, including the Prestige Nightfall and the Prestige Raid, behind its new power level cap of 335. The recommended power for those activities is 330, which you can't reach if you don't have the Curse of Osiris DLC. So if you don't get the DLC, you suddenly don't have access to something you used to be able to do. It's also frustrating if you do get Curse of Osiris, because the higher level requirement doesn't fundamentally change these activities.

New Heroic Adventures add Nightfall-style modifiers to the Adventures on Mercury, but those missions aren't begging to be replayed. The main incentive to do it at all is to unlock the Lost Prophecy quest from the NPC Brother Vance, which eventually unlocks the Forge. From there, you can craft Legendary Vex weapons. But for anyone besides the most dedicated players, there's no compelling reason to do all this unless you want to redo old missions on harder difficulties in order to get loot to use when you do them again.

Excellent gunplay isn't enough to sustain an expansion that adds little outside of busywork.

While some of the new loot is worth collecting--my favorite of the ones I've found is a Legendary automatic scout rifle--you'll likely get a lot of duplicates before you get anything you actually want to use. Because the main reward for everything you do is shiny new loot, the frustratingly high drop rate of duplicates makes grinding more disappointing than satisfying. The gunplay feels as great as ever, though, so it can be fun to experiment with new weapons, but it's not enough to sustain an expansion that adds little outside of extra ways to occupy your time.

That being said, I still need more time to try out Lost Prophecies and the Forge as well as the Raid Lair when it launches. If they provide more of an endgame and have more of a purpose than just padding out the same kind of stuff, I'll be more inclined to return to Destiny 2 than I am currently.



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simply things vanilla Destiny first expansion Curse Osiris adds activities take most part though there isnt enough justify coming back. opinion still flux since havent played Raid Lair yet far story missions Strikes Crucible maps Adventures feel like more same despite DLCs settings stories.Curse picks right after base games campaign your level goes. could directly from campaign which requires power 220 without having grind much between. newcomers players whove less time with game comfortable bridge leveling between lower-level content high-level endgame Nightfall. (Those different story though. Well that bit.)As result though filler. sets enormous undertaking against Vex infinite timelines computer simulations mysterious Warlock mixed all. two-or-so-hour runtime rush through interesting concepts usher into simple final battle essentially scripted. also fully understand character disappointing considering only ever been mentioned lore before now. beautifully designed varied Infinite Forest creation simulate their permutations addition expansion--but even then doesnt task exploring instead shepherding areas find codes smarter NPCs pinpoint next destination you.Other than Forest destination Mercury uninteresting explore. small circular Public Event out vendor handful chests Lost Sectors. foundation exploration established good here--having variety options choose does make repetitive--but feels busywork little highest level. That extends Strikes almost direct copies missions nothing another kill time.The biggest problem locks hardest activities including Prestige Nightfall Raid behind 335. recommended those 330 cant reach dont have DLC. DLC suddenly access something used able frustrating Osiris because higher requirement fundamentally change these activities.New Heroic Nightfall-style modifiers Mercury arent begging replayed. main incentive unlock Prophecy quest Brother Vance eventually unlocks Forge. From there craft Legendary weapons. anyone besides dedicated players theres compelling reason this unless want redo harder difficulties order loot when them again.Excellent gunplay sustain outside busywork.While some worth collecting--my favorite ones found automatic scout rifle--youll likely duplicates anything actually use. Because reward everything shiny loot frustratingly high drop rate makes grinding satisfying. great ever though experiment weapons extra ways occupy time.That being said need Prophecies Forge well launches. they provide purpose just padding kind stuff inclined return currently.

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